GAME REQUIREMENTS GATHERING AMONG HOSPITALISED PAEDIATRIC CANCER PATIENTS: A THEMATIC ANALYSIS

Authors

  • A. Imran Nordin Institute of Visual Informatics (IVI), University Kebangsaan Malaysia, 43600 UKM Bangi, Malaysia
  • Irna Hamil Hamzah Institute of Visual Informatics (IVI), University Kebangsaan Malaysia, 43600 UKM Bangi, Malaysia
  • Nadhirah Rasid Institute of Visual Informatics (IVI), University Kebangsaan Malaysia, 43600 UKM Bangi, Malaysia
  • Hanif Baharin Institute of Visual Informatics (IVI), University Kebangsaan Malaysia, 43600 UKM Bangi, Malaysia
  • Puteri Nor Ellyza Nohuddin Institute of Visual Informatics (IVI), University Kebangsaan Malaysia, 43600 UKM Bangi, Malaysia
  • Hamidah Alias Faculty of Medicine, Universiti Kebangsaan Malaysia, 56000, Kuala Lumpur, Malaysia
  • Nor Hazla Mohamed Hafsah Faculty of Medicine, Universiti Kebangsaan Malaysia, 56000, Kuala Lumpur, Malaysia
  • Nor Ba’yah Abdul Kadir Faculty of Social Sciences and Humanities, Universiti Kebangsaan Malaysia, 43600 UKM Bangi, Malaysia
  • Maizatul Hayati Mohammad Yatim Faculty of Art, Computing and Creative Industry, Universiti Pendidikan Sultan Idris, 35900, Tanjong Malim, Perak, Malaysia
  • Mohd Yazid Kassim KPJ Klang Specialist Hospital, Bandar Baru Klang, 41150, Selangor, Malaysia

DOI:

https://doi.org/10.22452/mjcs.sp2019no1.6

Keywords:

Thematic Analysis, Pediatric Cancer Patients, Children Actions, Positive Affect, Negative Affect, Game Design

Abstract

This paper presents a study that analyzes hospitalized pediatric cancer patients' routines and activities to inform the game design to be used for the development of a digital game to empower them. This study focuses on discovering patients' experiences while being hospitalized. The patients' activities throughout their hospital stay are recorded through non-participatory observations strategy and their experiences inward are gathered through interview sessions with their parents or guardians who have been nursing them during their entire stay in the hospital. The findings suggest that the patients' experiences are divided into two main themes, namely positive and negative affect. These two themes are depending on the patients' treatment phases: before, during and after receiving medical treatments. These findings are crucial to being translated into design principles to inform game design. It is important to ensure that the digital game for pediatric cancer patients is designed properly to ensure its suitability to be played by them. The ability to understand the actual routines and experiences in the hospital would help designers and developers of digital games to develop a digital intervention to empower pediatric cancer patients while being hospitalized

Downloads

Download data is not yet available.

Downloads

Published

2019-11-28

How to Cite

Nordin, A. I., Hamzah, I. H., Rasid, N., Baharin, H., Nohuddin, P. N. E., Alias, H., Mohamed Hafsah, N. H., Abdul Kadir, N. B., Mohammad Yatim, M. H., & Kassim, M. Y. (2019). GAME REQUIREMENTS GATHERING AMONG HOSPITALISED PAEDIATRIC CANCER PATIENTS: A THEMATIC ANALYSIS. Malaysian Journal of Computer Science, 79–91. https://doi.org/10.22452/mjcs.sp2019no1.6